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AI Insights · Timothy · January 2022

Top 5 Third Person Games on iOS in Sweden: Q4 2021 Performance

Discover how the top 5 third-person games performed on iOS in Sweden during Q4 2021, with insights on weekly downloads, revenue, and active users from Sensor Tower.

Top 5 Third Person Games on iOS in Sweden: Q4 2021 Performance

Throughout the fourth quarter of 2021, the top five third-person games on iOS in Sweden showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance according to Sensor Tower data.

Subway Surfers from Sybo Games ApS saw a notable increase in weekly revenue, starting at around $315 and peaking at approximately $924 in the week of December 20. Weekly downloads also showed an upward trend, rising from 3.2K at the beginning of October to an impressive 10.7K in the same week. Active users increased steadily from 100K to about 134K by the end of December.

Hyper Evolution by SayGames LTD, launched in mid-October, experienced a significant initial surge in downloads, reaching 11.4K in the week of October 18. However, this number gradually declined to around 370 by the end of December. Active users followed a similar pattern, peaking at 13K in late October and then decreasing to approximately 2.1K by the end of the quarter.

Going Balls from Supersonic Studios LTD maintained a relatively stable revenue stream, ranging between $35 and $103 throughout the quarter. Weekly downloads fluctuated, peaking at nearly 5K in the last week of December. The game’s active user base grew steadily from 16.4K to about 18.8K by the end of the period.

Hair Challenge by Rollic Games showed modest revenue figures, with occasional spikes, such as $26 in the week of November 22. The game’s downloads remained relatively stable, ranging between 2.2K and 4.3K. Active users saw a slight decline from 20.1K at the start of October to about 17K by the end of December.

Destiny Run from Voodoo experienced a steady increase in downloads, starting at 2.5K and reaching 3.7K in the final week of the year. Active users showed a positive trend, rising from 6.9K to approximately 8K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022